
Exporter: Adds support for volume textures and texture arrays.Preset files from the legacy plugin can also be loaded in the current plugin and standalone. Exporter: Adds ability to save and load settings in presets.Exporter: Improves OpenGL compatibility by removing usage of glGetTextureLevelParameteriv().Exporter: Fixes a bug where DDS cube maps were written with an arraySize 6x the correct number.



The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA’s CUDA-accelerated Texture Tools 3.0 compressor technology.
